Profile

ChocolaMint

Game Designer & Programmer


I'm a game designer & programmer who's mostly known for participating in a lot of game jams and getting awards in some of them. Most of my games are fangames of Team Shanghai Alice's Touhou Project. You can check them out on my Itch page. I'm fluent in English, and good enough in Japanese to prepare online presentations.

I'm also a generalist who's trying to branch into other creative fields, such as digital illustrations . Recently, I'm also self-studying 3DCG.

Currently, my game engines of choice are Unity and Godot, though I'm always open to trying other options.

If you are curious about my technical abilities, check out my GitHub profile instead.

Professional Experience
  • Teaching Assistant for the undergraduate course "Software Studio (CS241002)" at NTHU. (2022 Spring)
    • Provided extensive support for game development-related issues to students.
  • Teaching Assistant for the graduate course "Game Programming (CS550300)" at NTHU. (2022 Fall)
    • Pushed for much-needed updates to the course material, introducing new material such as a chapter on Cinemachine and removing old ones.
    • Also helped with game design-related issues.
  • Founder, Club President, and Lecturer at the NTHU Game Development Club (NTHUGDC). (2022~2023)
    • Given more than 10 Unity-related introductory lectures to club members.
    • Invited the CEO of Cresprit to a public talk event at NTHU.
    • Regularly provided game development-related resources to club members within the club Discord server.
  • Programmer (contractor) for the Godot-powered indie game Parry Nightmare (PC) . (2024 Spring)
    • Worked on CPU optimization.
    • Also provided additional programming support.

Awards