Submission to unity1week Game Jam お題「1ボタン」
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A hyper-casual game where you play as a tiny inventor "Hakase-chan", who has to keep coming up new weapons to keep the Kaiju from taking over her toy island.
I worked with creators from the English-speaking Touhou fan community for this game. I was the designer and programmer.
The game placed 8th overall, and managed to get 1st in the Fun category, out of nearly 400 entries. (Results at the time of ranking announcements)
See also: Promotion Video
Hakase VS Kaiju (2023 Sep)
Amebrella (2023 Jun)
Submission to unity1week Game Jam お題「ふる」
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An action platformer where you play as a robot girl with an umbrella, fighting against a gigantic titan that controls the weather. It featured textless tutorials and a very cinematic boss fight.
This is a collaboration between me and Japanese creators (a 2D artist and a composer) whom I met through the unity1week TeamUp!! program. I was the programmer here.
It placed 14th on average out of nearly 400 entries, and was a very fun experience for me overall.
See also: Promotion Video
An action platformer where you play as a robot girl with an umbrella, fighting against a gigantic titan that controls the weather. It featured textless tutorials and a very cinematic boss fight.
This is a collaboration between me and Japanese creators (a 2D artist and a composer) whom I met through the unity1week TeamUp!! program. I was the programmer here.
It placed 14th on average out of nearly 400 entries, and was a very fun experience for me overall.
See also: Promotion Video
Touhou Ice Hockey Festival (2023 Feb)
Submission to Touhou Fan Game Jam 10.
When air hockey meets shooters. Given the short timeframe (4 days), it was quite a complete project. Notably, it got 1st in Visuals and Music, and 3rd in Story and Concept. I was the writer, designer, and programmer.
See also: Promotion Video
When air hockey meets shooters. Given the short timeframe (4 days), it was quite a complete project. Notably, it got 1st in Visuals and Music, and 3rd in Story and Concept. I was the writer, designer, and programmer.
See also: Promotion Video
Sorting Battle (2022 Fall)
Final project for an undergraduate-level Machine Learning course.
This project is special in that it uses Unity's low-level Barracuda API to run an ONNX model trained using an external Python environment. The Python environment is built in a way that meets the same specs as the Unity application. To this end, unit testing is used extensively.
See also:
This project is special in that it uses Unity's low-level Barracuda API to run an ONNX model trained using an external Python environment. The Python environment is built in a way that meets the same specs as the Unity application. To this end, unit testing is used extensively.
See also:
Touhou Tiny Trouble (2022 Jun)
Submission to Touhou Pride Game Jam 4.
Unlike most of the games I've been involved with, this one's concept came mostly from the artist instead. I handled the engine-side design and programming.
See also: The Making of Touhou Tiny Trouble
Unlike most of the games I've been involved with, this one's concept came mostly from the artist instead. I handled the engine-side design and programming.
See also: The Making of Touhou Tiny Trouble
Flight to Paradise (2022 Feb)
Submission to Mini Jam 99: Birds.
A short game for Mini Jam 99, where blue birds try to fly their way to freedom through a labyrinth of gigantic sawblades. For this project, I worked alone.
See also: The Making of Flight to Paradise
A short game for Mini Jam 99, where blue birds try to fly their way to freedom through a labyrinth of gigantic sawblades. For this project, I worked alone.
See also: The Making of Flight to Paradise
Lucid Dive (2021 Fall)
The final project for a graduate-level Game Programming course. I headed the design and programming of this project.
The game was submitted to a local competition called the Innovation Game Design competition, and came in 2nd for best graphics and 1st for best sound design.
See also: Postmortem
The game was submitted to a local competition called the Innovation Game Design competition, and came in 2nd for best graphics and 1st for best sound design.
See also: Postmortem