Welcome to HAKASE-chan's World!
π
Date: 10/14/2023
π Location: unity1week online ε ±ζδΌ #13 (YouTube Live / Zoom)
π¬ Language: Japanese
In this presentation, I gave a detailed explanation of the game design behind HAKASE vs KAIJU, my award-winning entry to the unity1week Game Jam. A key point of the presentation is explaining why things are designed that way, like how I planned 4 timing-based commands and 1 button-mashing command, so players won't get bored of concentrating all the time to clear the timing-based commands.
π Location: unity1week online ε ±ζδΌ #13 (YouTube Live / Zoom)
π¬ Language: Japanese
In this presentation, I gave a detailed explanation of the game design behind HAKASE vs KAIJU, my award-winning entry to the unity1week Game Jam. A key point of the presentation is explaining why things are designed that way, like how I planned 4 timing-based commands and 1 button-mashing command, so players won't get bored of concentrating all the time to clear the timing-based commands.
Game-Jamming my way into becoming a Game Creator
π
Date: 4/30/2023
π Location: 2023 TSGDF (in-person)
π¬ Language: Mandarin Chinese
In this presentation, I explained in detail what a game jam is, how one goes about participating in one, and why one should start joining game jams. Here, I stressed the benefits of joining game jams, for individuals and for existing teams, and commented on the difference between long-term projects and game jams.
π Location: 2023 TSGDF (in-person)
π¬ Language: Mandarin Chinese
In this presentation, I explained in detail what a game jam is, how one goes about participating in one, and why one should start joining game jams. Here, I stressed the benefits of joining game jams, for individuals and for existing teams, and commented on the difference between long-term projects and game jams.
A PROGRAMMER tried to use Visual Scripting!
π
Date: 4/15/2023
π Location: unity1week online ε ±ζδΌ #11 (YouTube Live / Zoom)
π¬ Language: Japanese
In this presentation, I talked about the practical issues that I encountered when trying out Unity's Visual Scripting in its intended usage - using C# to support and extend Visual Scripting functionalities.
π Location: unity1week online ε ±ζδΌ #11 (YouTube Live / Zoom)
π¬ Language: Japanese
In this presentation, I talked about the practical issues that I encountered when trying out Unity's Visual Scripting in its intended usage - using C# to support and extend Visual Scripting functionalities.